objective c - itemWithNormalSprite with block on cocos2d for ios -


i'm trying create menuitem move gameplay using block , not selector (working on cocos2d ios v2.0)

ccmenuitemsprite *nextlevelmi = [ccmenuitemsprite itemwithnormalsprite:playspr selectedsprite:playspr2 block:^(id sender)block]; 

can give me example such use?

10x, shefy

here's example ccmenuitemlabel. apart other parameters it's no different ccmenuitemsprite usage. assume want see how use block.

ccmenuitem* item = [ccmenuitemlabel itemwithlabel:label block:^(id sender) { ccscene* scene = [pixelperfecttouchscene node]; [returntomainmenunode returnnodewithparent:scene]; [[ccdirector shareddirector] replacescene:scene]; }]; 

more examples here, in mainmenuscene , returntomainmenunode example.


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